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REMEDIA PUBLICATIONS - SERVING EDUCATORS SINCE 1978

Rempub.com
Are you ready to watch your student engagement skyrocket before the end of the year break?!  Great for team building! Students will work together to solve the mystery AND practice a variety of academic skills including; inferencing, critical thinking, problem solving, reading comprehension, and much more!  The material is so fun and engaging, students won't even know they are actually learning! This activity can be used anytime of year and is a fantastic way to get students excited about learning.

How much time will this activity take?
I would reserve approximately 90 minutes to 2 hours for this activity. This depends on your class and how you implement the game.

⏳ Gameplay: 90 minutes - 2 hours (depending on how you play)
Age: 10 and above
Number of players: 1 - 99
All mysteries come with a digital option to play online!

STORY - Mystery Details

Mr. Banks was a wealthy and successful man. He was on his way to a golf tournament when an unknown suspect kidnapped him in broad daylight. Soon, Mr. Banks will come to find out that not everything in the small town of Soda Springs, not everything is as it seems.

NOW INCLUDES DIGITAL MYSTERY ACCESS PERFECT FOR DISTANCE LEARNING!

✂️ SET-UP & ADDITIONAL MATERIALS
What is included?

  • Teacher setup instructions with detailed information
  • EDITABLE Detective Badges
  • Directions for the many different ways on how to play the game (Solo, team, whole group)
  • Note taker/Graphic Organizer Breakdown (Use these note takers to feel like a real detective!)
  • Inference Sentence Frames (Help players discuss their theories with these sentence frames.)
  • Investigation Report (Introduction)
  • 25 clues to solve the mystery
  • Evidence/Crime Scene Photos
  • Witness Statements/Reports
  • 6 different note takers/graphic organizers to choose from!
  • Answer key
  • Discussion Questions
  • Access to the Digital Mystery
  • Digital Instructions for players

What skills will we be working on?
There are so many different skills that students will be working on, that it would be impossible to list them all, but here are a few:
  • Team building
  • Collaboration
  • Inferencing
  • Problem solving
  • Reading comprehension
  • Critical thinking

What materials do I need?
  • Paper and ink to print materials
  • Just print and go!

What do I need for the digital mystery?
  • Access to the internet
  • Access to Google Sites
  • Access to Google Forms

The Kidnapping of a Millionaire: Mystery Game

  • Product Code: EREM 7041

  • Viewed: 811
  • Availability: In Stock

$5.99

Are you ready to watch your student engagement skyrocket before the end of the year break?!  Great for team building! Students will work together to solve the mystery AND practice a variety of academic skills including; inferencing, critical thinking, problem solving, reading comprehension, and much more!  The material is so fun and engaging, students won't even know they are actually learning! This activity can be used anytime of year and is a fantastic way to get students excited about learning.

How much time will this activity take?
I would reserve approximately 90 minutes to 2 hours for this activity. This depends on your class and how you implement the game.

⏳ Gameplay: 90 minutes - 2 hours (depending on how you play)
Age: 10 and above
Number of players: 1 - 99
All mysteries come with a digital option to play online!

STORY - Mystery Details

Mr. Banks was a wealthy and successful man. He was on his way to a golf tournament when an unknown suspect kidnapped him in broad daylight. Soon, Mr. Banks will come to find out that not everything in the small town of Soda Springs, not everything is as it seems.

NOW INCLUDES DIGITAL MYSTERY ACCESS PERFECT FOR DISTANCE LEARNING!

✂️ SET-UP & ADDITIONAL MATERIALS
What is included?

  • Teacher setup instructions with detailed information
  • EDITABLE Detective Badges
  • Directions for the many different ways on how to play the game (Solo, team, whole group)
  • Note taker/Graphic Organizer Breakdown (Use these note takers to feel like a real detective!)
  • Inference Sentence Frames (Help players discuss their theories with these sentence frames.)
  • Investigation Report (Introduction)
  • 25 clues to solve the mystery
  • Evidence/Crime Scene Photos
  • Witness Statements/Reports
  • 6 different note takers/graphic organizers to choose from!
  • Answer key
  • Discussion Questions
  • Access to the Digital Mystery
  • Digital Instructions for players

What skills will we be working on?
There are so many different skills that students will be working on, that it would be impossible to list them all, but here are a few:
  • Team building
  • Collaboration
  • Inferencing
  • Problem solving
  • Reading comprehension
  • Critical thinking

What materials do I need?
  • Paper and ink to print materials
  • Just print and go!

What do I need for the digital mystery?
  • Access to the internet
  • Access to Google Sites
  • Access to Google Forms

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